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Georgina Parmala
Science and Trade Institute Caldari State
140
|
Posted - 2013.08.19 18:35:00 -
[1] - Quote
Arduemont wrote: I very rarely disagree with you Tippia, but here I have to. In the vast majority of cases, you don't have time to shoot a suicide ganker back, and even if you did it wouldn't help. If a decent group of suicide gankers wants one of your ships dead there is literally nothing you can do about it. It is the only area in Eve where someone gets to PvP risk free.
Never seen someone warp in to rain on the ganker's parade? Seen the looter caught by an interceptor? Seen the pods caught?
You are risking that the gank will fail. You are risking the loot ship. You are risking the pod. You are at the mercy of the loot fairy to brake even, let alone make profit.
I know a group of people that get kicks from popping cats mid gank. Read: try to kill the cat(s) to save the barge, not whoring on a concord mail. Then trying to catch the looter/pods. Then ask the barge for a donation if it lived. Then gank it themselves if the pilot is an exceptional ass and deserved it.
It's funny how often a ganker will warp the pod to a safe spot and afk, oblivious to probes. The most entertaining part of the process is that they sometimes produce some good tears, not unlike the miners themselves. I guess clone costs add up when you don't use a throwaway alt.
Risk free? No more so than jumping in a blank clone and 100 mil throwaway ship and heading out on a solo roam. If anything, of the two, ganking is the one that is more prone to unexpected results. Leading to losing more than you intended. ie: Risk.
You're looking at ganking as "Ganker vs Victim" pvp. Not "Ganker vs ~Players~". From the Orca with resist boosts, to the scythes/blackbirds I've occasionally seen hang out in belts, to people as above who find screwing with others to be an entertaining pastime.
As Tippia said, they have every opportunity to be at the keyboard and fight back. That statement just means more than "Auto-target-back and F1". |

Georgina Parmala
Science and Trade Institute Caldari State
140
|
Posted - 2013.08.19 20:13:00 -
[2] - Quote
Grimpak wrote: dude, even the forums are pvp grounds in this game.
Sometimes your contest against other players starts at the character selection screen, should you log out in a certain system. |

Georgina Parmala
Science and Trade Institute Caldari State
140
|
Posted - 2013.08.20 01:38:00 -
[3] - Quote
Dyvim Slorm wrote: In other words its just a cost of doing business, not risk.
How is that any different from getting into (insert ship here) that you are willing to lose and undocking to (insert pvp activity). It's a calculated cost of doing business. If there is risk associated with your pvp you are doing it wrong. With ganking, it's just a guaranteed cost where otherwise you might get lucky and make it back to dock.
Arduemont wrote: "omg suicide ganking does take some skilz!"
No, it really doesn't. It's all pre-calculated. Scan the ship first, warp in with one more catalyst than is strictly required (use a cloaked warp-to), blow them up and then dock up. Worried about ECM or logi? Why? It's not a viable tactic. Unless they baited you there, they are not going to have anything like that. As for people killing gankers, yea I do it myself if I can catch one. If you got caught then your a complete idiot.
Yup, it's dead easy. Undock, right click warp, lock, F1. Oh wait, that's mining.
Just scan the ship first - without spooking the prey. But you can't just warp in you see. First you have to figure out how many to use. Hope he doesn't dock up and refit in the mean time. Sure you got the math right? It takes no skill. Just don't forget to include shield links. And armor links. And implants. Then "just" warp in on a moving barge to your cloaked scout navigating between ships, drones and rocks. That part takes no skill either.
Then you get to lock and F1. Don't worry about that Falcon you never saw. You brought an extra catalyst. It will only jam out one.. per module. It doesn't even need SeBo's to lock a cat in 6 seconds. Your no skill math requires at least double that in dps time to get the kill.
Don't forget to get your pod out. It would suck making a couple mil split X+1 ways just to pay 5-10mil for a new med clone. Wait why the +1 again? Extra welp less profit and an extra share to split. I though the math is easy and there's no risk? Then why do you need to waste resources and bring an extra pilot in on it "just in case"? |

Georgina Parmala
Science and Trade Institute Caldari State
141
|
Posted - 2013.08.20 02:06:00 -
[4] - Quote
Psychedelic Faynin wrote:clusterfuck = goons + Allies And while all Goons are CFC members it does not follow that all CFC members are goons.
I'll give you a hint where you're bad at math beyond rectangles and squares. When you look at the attributes of a corporation it shows you how many characters are in it, not just the ones that are online. The login screen shows you how many accounts are currently logged in, not how many characters exist in the game.
Tippia wrote: No. There are not 250,000 goons in the game.
It would have to be more than that to be half the server. As I recall there are about 500,000 active accounts. Which equates to probably somewhere between 1 and 1.5 million active characters on TQ.
250,000 would be quite a lowball for half the server. Even if we take CFC as a whole, assume all characters are active and assume there is an out-of-coalition goon alt for every listed member.
http://evewho.com/ lists 5,060,460 total Characters. That means there's 2.5 million goons out there I guess, and to say otherwise is goon pet propaganda. |

Georgina Parmala
Science and Trade Institute Caldari State
141
|
Posted - 2013.08.21 23:06:00 -
[5] - Quote
Captain Tardbar wrote:
Let me clarify it for you that you can't wezel word your way out of it...
15 Catas with T2 blasters have about 0% risk of not blowing up a Mack.
You heard it here first folks! It's risk-free to rat in an officer fit carrier, because you have a 100% chance to kill the rats.
Malcanis wrote: What should should "15 Catas with T2 blasters" not have about a 0% risk of not blowing up. I can't think of many subcaps here.
[Ibis, Welp] [empty low slot] [empty low slot]
'Cetus' ECM Shockwave I [empty med slot]
[empty high slot] [empty high slot]
If 4 gankers can bring an extra 11(!) pilots and 150 million isk of hardware where 8 mil would do the job, I don't see why a 30+ man mining operation can't spend 450 thousand isk to put three alts in these. I'm sure at least a few of them have pew pew accounts with market/cyno/hauler alts to fit the bill. At the immense extra cost of 1 mil each, they can even fit a cloak and prop mod.
Murk Paradox wrote: It is a constant. No variable, no "other". It's an absolute. It's either, to use your terms, a 0 or a 1.
0=false. 1=true. When you shoot someone, Concord will blow you up. 0 or 1?
/facedesk
No. Concord will not blow you up resulting in a 1 or a 0.
Concord will turn your Catalyst into a Catalyst wreck containing anywhere from nothing, to half the value of a meta cat, up to 90% of a t2 cat if everything drops. You RISK the whole ship, but you will only LOSE ~75% of it if meta and ~55% if T2 fit on average. If the gank is executed properly, the loot fairy doesn't give you the middle finger, looter gets it all, gets out, and you get your pod out.
A 70 mil SP pilot is not risking a 2 mil meta cat in a gank. He's risking the ~500k expected loot drop from his own wreck and the 9 mil ISK it will cost him to upgrade the clone should he get podded.
Furthermore, you risk that should the 9 mil in mods actually drop from the cat it might be looted by the victim's friends. The T2 cat might drop better loot than the barge itself.
Even if you're a social reject with no alt account you can go to a quiet system. Bring the gank character in, log off. Bring the scanner, find a lone target in a belt, log off. Gank it, initiate pod warp to safe, close client, log scanner in, loot. You should be done and out before he can dock and reship to loot himself. Your pod may or may not get probed out and popped before you get it to safety. But the chance of you losing everything on your gank ship when you F1 is far from 100%.
P never really equals 1. It probably drifts around the 0.75 mark. With some hilarious welps that can turn an expected 5-6mil T2 cat loss into a couple guys needing to update clones and the "victim" coming out 20+ mil ahead in bonus loot. Bonus points if they had 5% small hybrid implants.
Every time you undock, you consent to people violencing your boat. This applies to the gankers every bit as much as it does to the miners. I've seen people sit on gate/station/probed safe in an interceptor with multiple points, catching outlaw cats before they even get so far as the warp-to-miner part. Faction police do the rest. Bonus tears if the rest of the cats still engage and welp on a barge with insufficient dps. |

Georgina Parmala
Science and Trade Institute Caldari State
141
|
Posted - 2013.08.21 23:23:00 -
[6] - Quote
Rekon X wrote:It is carebear pvp. PVP being it involves another player. Well duh. They're shooting carebears so it's carebear PvP. Doesn't get more carebear than willingly getting into an untanked, unarmed ship and heading out into the void of space to collect rocks.
Rekon X wrote:Not that they can actually attack back. Last I checked an exhumer can field 5 hammerheads for 130 dps with decent skills and the sig res to lock a destroyer in under 2 seconds. 10 such barges focusing drones (herp derp assign to the one guy not afk) will alpha a catalyst every 4 seconds. |

Georgina Parmala
Science and Trade Institute Caldari State
142
|
Posted - 2013.08.22 22:54:00 -
[7] - Quote
Alavaria Fera wrote: That's why it takes 4 hours ! Cool. Because EVE is harsh and cold, the tears collect and freeze. Interesting.
This means that people in Caldari ice space cry tears with a lot of nitrogen.
More like the space is rich with nitrogen clouds. Refining it from frozen tears is simply the most effective means of gathering it into your cargo hold in large volumes. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 00:45:00 -
[8] - Quote
S Byerley wrote: However, I might point out that while getting people to smile and nod is a very useful skill, it doesn't seem appropriate here.
But the smiles are the entire point of people like myself visiting the forums, while performing otherwise boring tasks in game |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:04:00 -
[9] - Quote
Murk Paradox wrote:Georgina Parmala wrote: No. Concord will not blow you up resulting in a 1 or a 0.
I don't understand the "no" part. I bet it's the part in Bold that you're missing, creating said confusion. The result is not binary.
Murk Paradox wrote:Are you saying you can survive Concord if you violence an unwilling party? You do not "risk" anything if you know you are going to get blown up. There's no "chance" since you know it is a guaranteed direct result.
Whether you believe a 100% probability to indicate no risk is irrelevant, because fortunately it's not the case in a suicide gank.
Yes I am saying you can "survive concord" and there is an element of chance involved on multiple levels in this, creating a risk factor where P =/= 1.The only time P approaches 1 is when you do it solo on something along the lines of the Jita undock.
Murk Paradox wrote:Again, shoot an asteroid, read the warning, and do it again. Tell me what happens.
You do not need to /facedesk to realize this, it's a simple concept. Action, reaction. How about you fit out a cat and shoot a station instead. Then open the wreck with your looter alt. Tell me what you see.
Tell me how you "lost the ship so it's a 1" when you still have 0-8 blasters and 0-3 mag stabs in your hangar. Note how you risked these modules not once, not twice but three times - once to the loot fairy, then to other players looting them before you, then again going suspect while collecting loot.
The probability of losing the catalyst hull and rigs is 1. The rest of the ship is a risk, up to the loot fairy and good old pvp interaction. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:11:00 -
[10] - Quote
Murk Paradox wrote: You can fail a gank easily enough. It's quite hard at failing to die when you attempt one though. By mechanics, it SHOULD be impossible, as a traditional suicide gank.
Only guarantee is the loss of your ship. Which is why it's a cost.
You underestimate the ability of a goon to accidentally lock one of the other cat's that has already gone GCC, blow that up instead of the barge, then be left standing in the ice field wondering WTF just happened. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:26:00 -
[11] - Quote
Murk Paradox wrote:I know Concord will not pod me. So I am not risking implants
But I will... (try) |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:33:00 -
[12] - Quote
Murk Paradox wrote: Ship loss is 1.
When you shoot that station, or asteroid, or unflagged player, Concord destroys your ship. As there is no chance, the element of risk is replaced by cost.
Otherwise how would you know I'd be a wreck if I shot a station?
Yes, you get a T2 catalyst for 10 mil and get it concorded. You loot 9 mil of that 10mil from your own wreck, yet you still incurred a COST of 10 mil.   
Ship loss is (Cost of ship - cost of hull - cost of rigs) * 50% NOT the whole ship It's variable, it's not a fixed cost. When you gank with a 10 mil t2 cat, you are risking 9 mil. you will can get back anywhere between 0 and 9 mil, even if you fail to kill the target. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:40:00 -
[13] - Quote
Murk Paradox wrote:Georgina Parmala wrote:Murk Paradox wrote: You can fail a gank easily enough. It's quite hard at failing to die when you attempt one though. By mechanics, it SHOULD be impossible, as a traditional suicide gank.
Only guarantee is the loss of your ship. Which is why it's a cost.
You underestimate the ability of a goon to accidentally lock one of the other cat's that has already gone GCC, blow that up instead of the barge, then be left standing in the ice field wondering WTF just happened. Same result then. You bought a ship to get blown up, and it did. Pretty straight forward. Except it didn't blow up, because the hapless ganker shot a global criminal fleet member and is left standing in his ship surrounded by barges wrecks and concord. The barge probably lived too, since the gank was 2 cats short. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:44:00 -
[14] - Quote
Murk Paradox wrote:Georgina Parmala wrote:Murk Paradox wrote:I know Concord will not pod me. So I am not risking implants
But I will... (try) Yes. But the goal has already been achieved since I would have been in a pod at that point. So you are RISKING implants, therefore the gank was not risk-free. Edit: and clone upgrade cost |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:58:00 -
[15] - Quote
Murk Paradox wrote: And that t2 cat still cost you 10mil, regardless of what the loot fair did didn't it? That's a fixed cost.
No it's not. If nothing drops / loot is stolen it cost me 10 mil. If three blasters drop and I recover them it only costs me 7. The cost is variable.
Murk Paradox wrote: What's varied, is what will drop, IF you can even recoup any of that loot that may or may not have dropped since you cannot loot while in a pod, and anyone enar can easily loot and scoot with your junk.
So what you're saying is I'm taking a RISK that the modules from the gank ship will not drop A RISK that someone will steal the drops from the gank ship. A RISK that I will get podded
Thanks for clarifying these risks, which all come into play prior to determining whether the victim's ship is even destroyed.
Murk Paradox wrote: But that does not change the initial investment. It also does not consider that initial investment as risk, because you know it's going to get blown up. You know no matter what happens, you are out that 10mil. Period.
Except it does change the investment. If I am going to perform 100 ganks in a system and do it right, I'm going to seed 100 hulls but only enough fittings for maybe 60 cats. The expectation being that the latter half will be fitted from loot of the former.
Murk Paradox wrote:You risk having LESS loss sure. But the cost is still there no matter what.
Murk Paradox wrote: No, the goal does not have a set parameter.
Now it's you assigning parameters to how I should view the loss and set up the gank.
I don't risk having less loss. I EXPECT to recover 50% of the modules if I execute correctly. I risk losing those modules in the gank process. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 21:13:00 -
[16] - Quote
Murk Paradox wrote:Georgina Parmala wrote:Murk Paradox wrote:Georgina Parmala wrote:Murk Paradox wrote:I know Concord will not pod me. So I am not risking implants
But I will... (try) Yes. But the goal has already been achieved since I would have been in a pod at that point. So you are RISKING implants, therefore the gank was not risk-free. Edit: and clone upgrade cost Oooohhh you want to split hairs! Awesome. Ok, 0 implants, and no clone upgraded needed as it's under the required sp for sp loss. Your turn. Ooohh. OK.
So you are going to use a valuable character slot on one of your accounts and deprive the main character of about two weeks worth of training. You are then going to use an under-skilled character with no implants. Then you will use a third account (you already have a second for the warp-in/looter) and another slot with two weeks training to make another such character, as the dps is now insufficient from just one.
Thank you for pointing out how Risk-Free it is to just jump in a 10 mil destroyer and go suicide gank. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 21:20:00 -
[17] - Quote
Murk Paradox wrote: No it isn't. You haven't even lost the ship yet and it has already cost you isk. The cost is not a variable, the returns are.
Unless you are talking about a loan?
Georgina Parmala wrote: Except it does change the investment. If I am going to perform 100 ganks in a system and do it right, I'm going to seed 100 hulls but only enough fittings for maybe 60 cats. The expectation being that the latter half will be fitted from loot of the former.
How is the cost not variable when I am guaranteed to get it for half price and have mods left over if everything goes right, yet have to spend an additional 360 million if it all goes wrong? |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 21:25:00 -
[18] - Quote
Captain Tardbar wrote:Hrm... Let me try to apply some Rogerian Argument from my English 112 clas...
Let's come to a compromise...
I'm willing to say ganking has a minimial limited risk (some but not much) compared to mining which has an exponentially greater risk.
Unless you want to say that gankers suck at what they do and miners don't have any danger mining in high sec. To start with, you need to define a risk of what exactly you are talking about.
I would say the other way around. Gankers have higher risk (of getting an STI) as opposed to a miner, since the former is generally an activity for people with more social dispositions. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 21:27:00 -
[19] - Quote
Murk Paradox wrote:Georgina Parmala wrote: So what you're saying is I'm taking a RISK that the modules from the gank ship will not drop A RISK that someone will steal the drops from the gank ship. A RISK that I will get podded
Thanks for clarifying these risks, which all come into play prior to determining whether the victim's ship is even destroyed.
Yes, before the risk part of the endeavor even happens you have to associate costs FIRST. Ship loss is one of those. That has never been argued by myself and I have reiterated quite a few times that again, that does not encompass the entire idea that suicide gankinghas risks, only that it CAN have risks. Not that it does. But it does have a cost, always. And that cost is the cost of the hull, not that of the whole ship, implants and clone which are at risk. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 21:34:00 -
[20] - Quote
Murk Paradox wrote:Nope, not at all, because at the very beginning, no matter what goal you have involving a suicide gank, or rather, intended outcome.. you are still buying the ship knowing it's going to get blown up. You know that there is a chance, a RISK, that you CAN lose 100% of the ship, and therefore it becomes a cost. The risk comes from the hope that the cost will get offset by victory.
But if you do not succeed in killing your target, you already know the loss is 100% since you already assumed it from the get go. Anything else is bonus. You have just described every single ship I have ever purchased, up to and including my bling Nightmare. I know it will be blown up, the only question left is whether I will profit from it sufficiently (by whatever metric you choose, ISK, fun, whatever) to offset the upfront cost.
Therefore, there are no risks in eve. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 21:41:00 -
[21] - Quote
Murk Paradox wrote: What I've been saying from the get go, is that suicide ganking as an act is risk free. That's the original focal point of the argument.
Not profit. Not goal.
The act.
A few people here have decided that THEIR suicide ganking has to apply to everyone as the same reasons and goals.
Suicide is an adjective in this context, with gank being the verb. You're arguing that it's the other way around and Suicide-by-assault is risk-free because you know the result upfront (losing your life).
|

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 21:46:00 -
[22] - Quote
Murk Paradox wrote:You know that there is a chance, a RISK, that you CAN lose 100% of the ship, and therefore it becomes a cost. No. The cost is the part I know is guaranteed to be lost (the hull and rigs and some of the modules). The rest is a risk.
Murk Paradox wrote:The risk comes from the hope that the cost will get offset by victory.
But if you do not succeed in killing your target, you already know the loss is 100% since you already assumed it from the get go. Anything else is bonus. Yeah I don't plan to feed ISK to people I violence the ships of. If I fail the gank, you bet the looter is going to grab what survives from my ship before the victim does. And since more often than not the victim is not at the keyboard in the case of ice miners, it's a pretty safe bet who will get the loot. Successfully killing the victim is not a condition of recovering the loot from the concorded wreck. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 21:58:00 -
[23] - Quote
Murk Paradox wrote: Risk of what? You already bought it. You already know it's going to be destroyed. You already know there is a chance you might get 0%. Now, I cannot tell you to already assume it, but if you were smart, you would assume 100% loss and HOPE for +% recoup.
A chance of getting 0. An uncertain outcome. A risk you might say. You want me to assume I'm going to fail, not once but twice in the same gank, so you can change the position on the balance sheet and support your argument. That's not how projections and risks work.
Murk Paradox wrote:But then, we would be talking about risk assessment, which is weighing costs and risks associated and would be going back full circle to it not being a risk if you already discounted it as a cost because you took the safer view as opposed as the hopeful... I prefer to look at the AVERAGE case to get a proper view of the risks, rather than assume I'm going to sell PLEX to jita contracts for 360 mil on a daily basis and plan according to that. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 22:10:00 -
[24] - Quote
Murk Paradox wrote:Georgina Parmala wrote:Murk Paradox wrote:Nope, not at all, because at the very beginning, no matter what goal you have involving a suicide gank, or rather, intended outcome.. you are still buying the ship knowing it's going to get blown up. You know that there is a chance, a RISK, that you CAN lose 100% of the ship, and therefore it becomes a cost. The risk comes from the hope that the cost will get offset by victory.
But if you do not succeed in killing your target, you already know the loss is 100% since you already assumed it from the get go. Anything else is bonus. You have just described every single ship I have ever purchased, up to and including my bling Nightmare. I know it will be blown up, the only question left is whether I will profit from it sufficiently (by whatever metric you choose, ISK, fun, whatever) to offset the upfront cost. Therefore, there are no risks in eve. But you do know when you specifically buy a ship to not last past 1 engagement. I daresay you chose to spend that money on a nightmare for that reason. I hoped it would live long enough to pay for itself. I expected to get scanned and ganked the first time i undocked because lol loot piniada in mission hub. Oh I ran missions in it under wardecs too. I think i swapped out the heat sinks to T2 but kept the rest.
But who says everyone buys a ship with the intention of suicide ganking? The last time I ganked someone I used a tier 3 BC with expired insurance that had been on multiple killmails. It was personal and i wanted to do it myself. Yet I still managed to get the loot from my ship, his ship, and the salvage from the exhumer. It did not cost me 100 mil up front to prepare, and I sure as hell did not plan to let his buddies pick up the loot. The cost was buying a replacement hull and whatever didn't drop. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 22:18:00 -
[25] - Quote
Murk Paradox wrote:Georgina Parmala wrote:Murk Paradox wrote:You know that there is a chance, a RISK, that you CAN lose 100% of the ship, and therefore it becomes a cost. No. The cost is the part I know is guaranteed to be lost (the hull and rigs and some of the modules). The rest is a risk. Murk Paradox wrote:The risk comes from the hope that the cost will get offset by victory.
But if you do not succeed in killing your target, you already know the loss is 100% since you already assumed it from the get go. Anything else is bonus. Yeah I don't plan to feed ISK to people I violence the ships of. If I fail the gank, you bet the looter is going to grab what survives from my ship before the victim does. And since more often than not the victim is not at the keyboard in the case of ice miners, it's a pretty safe bet who will get the loot. Successfully killing the victim is not a condition of recovering the loot from the concorded wreck. Yep. Exactly/ Ship loss is cost and not a risk. Thank you for that. Nope. Ship loss is a risk. Hull loss is a cost.
Ship =/= Hull
For ship loss to be guaranteed, and therefore considerable as a guaranteed cost, Concord would need to instantly destroy the wreck of any ship they blow up. Luckily eve has a great PvP dynamic where any and every player can compete for the content of that wreck. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 23:54:00 -
[26] - Quote
Krixtal Icefluxor wrote:noun: risk;GÇâplural noun: risks a situation involving exposure to danger:
Reading further down in the link you provided: flouting the law was too much of a risk all outdoor activities carry an element of risk
Just confirms something we all know, all activities that involve undocking carry an element of risk.
Krixtal Icefluxor wrote:Since the Ganker has accepted the foregone conclusion that his ship will be lost, he is not risking his ship. He is voluntarily forfeiting it. Except he has not, because up to 90% of said ship is recoverable. Losing the entire ship is a foregone conclusion only if he chooses not to attempt to pick up the loot.
Krixtal Icefluxor wrote:Therefore, I fail to see how the Ganker could in any way be put into "danger" within the mechanics of EVE, from the completely unarmed mining ship. Who said the danger comes from the victim alone? You seem to be neglecting to consider the other 50,000 players online. Who said the barge is unarmed? It has combat drones capable of T2 frigate DPS and as I have previously pointed out in this thread, 10 barges with drones will instagib a gank catalyst. They will drop 3-4 gank cats before concord even shows up if they choose to defend themselves and work together. There's no danger carrier ratting in null either, because the rats can't kill your carrier?
Reading further down
Quote:verb [with object] expose (someone or something valued) to danger, harm, or loss:
incur the chance of unfortunate consequences by engaging in (an action):
Chance of unfortunate consequences, exposing something valuable to danger, harm or loss.
Like the chance of the miner posting the kill rights to a mercenary outfit, which subsequently exposes the ganker's valued ship(s) to harm and loss.
Krixtal Icefluxor wrote:And don't be so idiotic as to deny the Oxford English Dictionary. OK. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 23:57:00 -
[27] - Quote
Krixtal Icefluxor wrote: an already accepted part of the forfeiture. And also, highly unlikely and easily avoidable. Please show me where the dictionary says an accepted risk is no longer a risk. Also the part where a risk with a low chance of occurring ceases to be a risk. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.24 00:14:00 -
[28] - Quote
Krixtal Icefluxor wrote:And also, highly unlikely - "How risky is this procedure, doc?" - "Only one in a thousand people randomly wake up from general anesthesia during surgery and feel the excruciating pain and one in a million go into a coma and never wake up. It's risk free!" |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.24 00:22:00 -
[29] - Quote
Captain Tardbar wrote: But then of course if they have less risk then gankers then that means the whole ice interdiction is failing because obviously you guys aren't doing your job and making it risky business to be out ice mining.
Thanks for the forum win.
What win?
The entire point of the interdiction is to make it more profitable to mine the ice, which then naturally outweighs the increased risks. It just makes it more risky to mine it in high than in null, lining the pockets of those who have access to it in null (and take part in the market manipulation). |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.24 00:49:00 -
[30] - Quote
Captain Tardbar wrote: Look. If you got a whole alliance of people who sole purpose is to kill all the ice miners and yet somehow those miners risk less than you due to your actions, then you are doing something wrong.
I see your problem.
Your entire argument is based on a false assumption. Who said there is an entire alliance out to gank miners? Far as I can tell this is a source of entertainment for the interested while there's no other shooting going on, that is still providing an income source via market manipulation in the process. There is by no means a call to arms of three thousand people ganking miners 12 hours a day, every day.
Captain Tardbar wrote:I mean the whole point of the ice interdiction was to make it too risky to mine ice. No, it was to increase the market value of a product the goons have an ample supply of. Not to bring high sec ice mining to a dead stop as you seem to be imagining.
Captain Tardbar wrote:If you feel like you are risking more than those miners, then obviously you aren't doing your job right and the miners are free to keep mining ice.
Supposedly I would assume if you take 15 cheap catalysts and gank a Mack, you should only be spending about 25-75 million while the Mack loses more than 175 million. So by my math you are risking quite a lot less then the other side which I suppose would support the argument that gankers have less risk than miners.
If you want to argue that it is the opposite, then it means you are like that dude ganking ventures with a thrasher and spending hundred of millions of clone tags. Which I have to point out that the person with the venture still makes it out ahead making your efforts look dumb.
So which is it?
Are you risking less than the miners and making a profit, or all you risking more and making a loss?
First of all risk means there is a chance of loss, not that you are operating at a loss. You can risk more than the miner and through correct execution make more profit than the miner at the same time.
Secondly, that mack will pay for itself if it survives for a day or two operating at a net profit. If the gankers spend 25 million and make less than 25 million from the resulting loot and market manipulation, they are operating at a loss. You are looking at raw money that departed from the immediate wallet, not the overall balance sheet of the operations.
An individual average ganker has a higher chance of not making a profit than an individual average miner does. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.24 00:58:00 -
[31] - Quote
Captain Tardbar wrote: Well if you risk more then that means the value of your risk (ie your gank ships) is greater than the value of the value of the miner's ship and loot which you derive your profit from?
How can this mathematically be?
Because that's not how risk assessment and net profit works. |

Georgina Parmala
Science and Trade Institute Caldari State
144
|
Posted - 2013.08.24 01:21:00 -
[32] - Quote
Captain Tardbar wrote: Which they aren't doing a great job. The moving average (5d) of white glaze is actually dropping despite the threat of ganking. The increase of it was just hype.
It's almost like someone deliberately threatened a long term thing and cashed in after a week of speculation price spike. Meanwhile those hoping this will take off to a larger degree later, hoard their purchased supplies preventing the high-price dump from crashing the market completely.
Captain Tardbar wrote:The belts are still being mined out and the price is not spiking and is now going back down. The whole operation is not as a big as it was made out to be and profits from it will not be as great as they thought they were going to be. Profit already made? Check. Troops who don't want to go rat entertained? Check.
Captain Tardbar wrote:Secondly, if you want to include the fact miners actually make money and the gankers don't is really a false assumption because chances are that gankers are on other characters making money through other means (I even bet some of them mine).
That's neither here nor there, as it still ties up an account that could be doing something else for profit at the time. The miners are also probably doing something else on another account at the same time. They might even be mining or ganking competition while they mine.
For that matter, who said those people you see regularly mine out the ice unopposed are not goon alts themselves? And don't forget some of the ice that gets mined out of these belts you watch goes to the loot fairy while other bits change hands in transport and line goon pockets when it hits market. |

Georgina Parmala
Science and Trade Institute Caldari State
144
|
Posted - 2013.08.24 01:48:00 -
[33] - Quote
Captain Tardbar wrote: Its all hogwash. We aren't talking about opportunity costs... We are talking about the exact value of what someone risks when they commit an action.
And the time committed to that action is one of the things at risk.
Captain Tardbar wrote: If you use a 20 million isk ship to gank a 100 million ship, your risk is lower because you risk less isk.
20 million isk in, value of loot out (which could be as little as 0 if you derp or get unlucky, resulting in -20). 100 mil in, 100's of mil out guaranteed over the life span of the ship if you know how to fit and use it properly.
Which one has the higher risk of running a deficit over time? |
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